April update – Cry Girlhood

It’s definitely been quite some time that I haven’t updated the blog, so here’s a well overdue update. I’ve been a little more busy in life these days, so it’s taken some time to get used to balancing all the creative jazz.

I’ve gotten some proofreading help, which is great!ย There’s still some parts that need to be combed through though, so if you’re just catching on to the post, shoot me an email if you’re still interested.

Meanwhile I’ve gotten some sprite work done for Emily and have started drawing expressions for the new Yasmine sprite. I’m very particular about sprites (I used to obsess over it when I worked on FMNย ๐Ÿ˜ž) so once they all look great to me I’ll be increasing progress in the programming. Then it’ll be onto all the CGs.




I’ve also gotten a neat sketch done of Kim’s side portrait. So cute!๐Ÿ˜†



So in a neater version, some things that are on my task list:

  • Finish lining Yasmine, finish coding into game
  • Finish coding Emily into the game
  • Line Kim, finish adding expressions into game
  • Finish Daisy’s sprite and code into game
  • Start storyboarding and finalizing CGs
  • Design the GUI
  • extra touches

Still a lot of stuff, but hopefully I can kick everything into gear by the end of this year. Meanwhile to crave my writing itches, I have been writing more to my next VN, Dakota Wanderers, so I can still kindle the inspiration. I’ve got a lot of stuff on my plate, but I love all my stories and want to give them the time and nurturing they need. ๐Ÿ‘ถย Thanks for visiting and reading! ๐Ÿ˜„โœŒ

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